Rage what is texture cache




















Rage Graphics Tweaking The original PC version of Rage shipped with only very limited graphics customisation options - players could tweak the resolution, the anti-aliasing and The latest patch, which was released on 8 October, adds in a few more options - texture cache, Vsync and anisotropic filtering - but it's still woefully lacking compared to other modern titles.

There aren't even many settings within each category, either. Anti-aliasing, which smooths the edges of in-game objects, can be switched between 2x, 4x, 8x and None. The reason for this is that Rage, which is the first game to use id Software's new id Tech 5 engine, features a built in 'auto-balancer' that automatically assesses the system on which it's running and scales the visuals to reach an optimum balance between performance and fidelity.

Texture filtering- this is very important feature I use this on high quality always. You can lower this for more fps but the visual quality will be worse. If they didnt changed it. RAGE - off or auto. On, cause stutter on bit, and might have problem on bit as well.

I highly suggest using this as "off" all the time. What it does is, shifting gpu related tasks to be handled by the cpu, and thats never really a good thing. Not by GPU. Can give more fps , but more input lag. Anti Antialiasing: set this application controlled close all useless programs like: skype,torrent downloaders,hamachi,firewall programs Pagefile size setting: read and set what the system recommends for You, if out of memory pops up, raise the max. Amd user?

Note: Crysis 3 runs faster with HT enabled, pretty much the first game ever : turn off all kind of power savings in bios, these helps overall performance like windows load up faster as well etc.. I can use more multipliers with cores then 4. This change give Me nice fps increase. And this is how gaming pc should be set anyway. Graphics 32 vs bit has "new" shaders and lighting and the real-time shadow is different also when tweaked: characters,cars and weapons are affected mostly.

The screenshot shot shows the difference, and i used same custom config file for both games. Adding lines will reset most of the time and still use bit configs a lot of times sadly, be careful :p. I dont know xD also for last I found that RAGE has some kind "bunny hopp" run ahead sec to gain full speed , and start jumping, dont need double tapping, but use jump when landing.

This is very useful since you can go faster and You can even reload weapons, unlike while sprinting, which even use stamina. Abysmal grammar holy fuck.

Going to try with Triple Buffering in driver now. SolivaN 10 Mar pm. Xenoclides 19 Feb pm. Then turn the virtual texturing off and look around. This is the starting position at which I first reloaded all virtual textures and that turned the updating of the texture off:.

Note that the building on the right is half visible. Looking to the right, blurry textures get visible, but even as we never looked in that direction before, there are parts of the map preloaded:. If you have access to this game the PC version has become cheap quite quickly I can only recommend playing around with these commands.

Also, a big thank you goes to ID Software for leaving these commands in the final game! During the rotation at the beginning you can see how new tiles are loaded into the cache on the left side. Games , Virtual Textures. Thanks for writing this article and sharing the commands to experiment with virtual textures in Rage. If you need more information on cmds console commands you can find a huge list here , and the cvars console variables can be found here.

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