Cradle songs of comfort and bones gnawed by teeth. Lifting Strength : Unknown. At least Superhuman Doesn't possess many lifting feats barring being able to easily carry either Corvo or Emily's body weight with one hand, but should logically upscale from those who bear his Mark like Corvo, if not far surpass such lifting strength , likely Immeasurable The Outsider merged in part with the void , becoming one with it , and becoming its representational figure due to the Void's hunger for a godlike entity.
The Void being a alternate reality that depends on reality to to provide a frame for it to mirror , In the world of Dishonored, time is considered to be an "additional aspect of space". Striking Strength : Unknown. Stamina : Unknown, likely Infinite Doesn't have any stamina feats, but because The Outsider is one with the Void , a dimension in which time is meaningless , and isn't bound by the limitations of flesh , it's likely that he does not get tired.
Standard Equipment : None. Intelligence : Nigh-Omniscient The Outsider possesses "inhuman perception" ; And was stated by the developers to not be omniscient, however, he receives "horrible glimpses of all time and space". Which is corroborated by the source material as he mentions that he "sees everything" and "forever" twice , as well as the numerous times he mentions alternate paths that those he has marked can take to accomplish their current goals, like when he mentioned that he is capable of "seeing all of her Lady Boyle's tomorrows" to Corvo.
Standard Tactics: The Outsider is a "morally neutral figure" who possesses "inhuman perception" and is obsessed with the concept of human choice. While he does possess many powers, as The Void is the source of all magic, as he does have the ability to influence the world, he chooses the more measured response; Watching and listening to the actions of another, instead of making them himself.
Even when viewing the real possibility of either his death or removal of being The Void's representative and being made human again; his only active role is giving the tools to those who seek to do such a task, even when he is fully capable of effortlessly stopping them. In a VS battle, this makes what actions The Outsider will do nearly impossible to determine, the only thing that can be said for certain is that he will likely see the outcome of the fight before it even begins.
Weaknesses: Is a being of "insatiable curiosity about what people do when given power over others" , and so he will allow others to do what they want, giving them the tools to do just that, even if the will and actions of those people would mean his own death or removal of power. Has a vulnerable, physical body in The Ritual Hold; If that body is stabbed with the Twin-Bladed Knife, or if his name is returned to his body, his soul is returned to that body , and he ceases to be the Void's representational entity.
Note 1: Much of the lore described for The Outsider is derived from quotations from the series creator's, Harvey Smith, twitter.
Harvey Smith has deleted said tweets , and thus, any quotes from the developers which do not link to a tweet is because no image was taken of it and no image currently exists that can be procured. However, do to the quotes still being relevant, tie in with the game, and aren't contradicted by anything, they are still used as supporting evidence for this profile.
Note 2: Numerous links on this profile lead to the Dishonored wiki. Dishonored without its Outsider, after all, makes about as much sense as Tomb Raider without Lara Croft. I'm GamesRadar's Features Writer, which makes me responsible for gracing the internet with as many of my words as possible, including reviews, previews, interviews, and more. Lucky internet! Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more!
Alex Avard. See comments. Gaming deals, prizes and latest news. As a sacrificial victim pushed to the margins of society and reviled by the community that rejects him, he assumes the role of the 'pharmakos'. The victims, 'pharmakoi', were required whenever a threat, real or imagined, destabilized the borders and hierarchies of a community to the point of crisis.
Disease, war, famine, or lack of resources could all disrupt the community to the point of escalating, all-encompassing violence. Quelling these becomes a psychic and social necessity to avoid irreversible damage. And so a pharmakos would be chosen from among the marginalised, and either ritually murdered or exiled. Typically bathed, adorned, and treated as sacred, this act of unifying violence through sacrifice would expel not just the victim, but also all the social ills that the victim would come to represent; all evil, violent, and immoral acts become associated with the pharmakos, regardless of his guilt.
The pharmakos is therefore granted enormous power by the community: he has the means to both destroy it and save it. It might seem strange to draw connections between a modern day video game and Ancient Greek social ritual, but the themes and patterns that come to us from antiquity still have power over our lives. We are preoccupied with sites of abuse and victimhood because of their ability to transcend boundaries that divide mankind.
We are all vulnerable to violence; we are all vulnerable to abuses of power. Suffering is a facet of our lives that can level us all.
How power employs, perpetuates, and quells violence within a community are questions we have explored throughout our history. He gives his gifts to the oppressed, the downtrodden, and the blamed. He revisits his own powerlessness when he reaches out to give a choice to the abused. Here, the god is a trickster, a victim, and the source of the player's power. He's a figure that has come to define the Dishonored series as a whole, and is both revered and pitied by its players.
So how, exactly, do you go about killing a god like this? I spoke to the developers at Arkane to find out. When first conceptualising Death Of The Outsider in around , Smith and Duval knew they wanted two things: Billie Lurk being used to get to The Outsider himself, and closure for Dishonored villain and later ally Daud.
In fact, as former lead game designer-turned Deathloop director Bakaba explains to me, Death Of The Outsider was originally meant to be two DLC expansions for Dishonored 2 , but Arkane quickly pivoted to releasing a standalone game, in part to allow for "more ambition in the system and mission design. Duval actually wanted one of the Brigmore Witches to be the playable protagonist. So we needed to choose a regular human as the protagonist.
This focus opened up Death Of The Outsider in some pretty intriguing ways. Bakaba tells me that because Billie had already received her redemption arc in Dishonored 2, Death Of The Outsider's story could be about something more than that. This in turn meant Arkane was able to ditch the Chaos system of the previous games. This system responded to the player's actions in both Dishonored 1 and 2, with more lethal players getting higher Chaos levels that made the world more dangerous, while stealthy, non-lethal players got a lower Chaos level and less dark outcomes in the game as a result.
Dinga and I spent a lot of time weighing the pros and cons with the game designers. At the end of that major Dishonored arc, those game mechanical changes felt refreshing to us as creators, and to players, I think. But the first significant death Billie has to deal with isn't The Outsider. That honour falls on the shoulders of Daud, who dies in his sleep, off-screen.
There was a lot of discussion about how Daud should die, Bakaba explains.
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